Advanced European Theater of Operations Official Errata, 10/07/05 

[2.3] Strategic Targets
Cities, Resources, City/Resources, Capitals
Strategic Targets “capital” column shifts do not apply to any conquered (i.e., captured) enemy capital cities.
 
[2.13] Axis Air Interdiction of Convoy Routes
Convoy Interdiction Attacks
Each attacked Convoy Route sea area (during any single Strategic Warfare Phase) cannot suffer more eliminated EPs than is equal to the MP # printed on the map in the attacked Convoy Route sea area (e.g., the “Azores” Convoy Route sea area can never suffer more than “5” eliminated EPs from Axis Air Interdiction, although this limit does not apply to eliminated EPs inflicted by other agents, such as U-boats or Axis surface naval units).
 
[2.18] French Convoy Duty Escorts
French may only employ Convoy Escorts if the UK also deploys at least 8 UK fighter steps to France proper (in addition to the BEF, etc.).
 
[2.21] Axis Surface Naval Unit Interdiction of Convoy Routes
Only undamaged Axis naval units may conduct convoy interdiction.
 
[3.6] Naval Interception
Naval Interception Restrictions
Naval units that are kicked out of a port (via conquest or enemy occupation of that port) are not interceptable.
 
[3.11] Movement to a Convoy Duty escort Assignment
Any naval unit that is assigned as convoy duty escort *must* remain as such during at least one Strategic Warfare Phase.
 
[3.14] Naval Movement (End Phase)
Subs do not prevent outgunned enemy naval movement during the End Phases.
 
[3.23] Naval Transport Capacities
Add to chart
Commandos are like Paratroopers for naval transport purposes.
 
[3.29] Tactical Submarines
A player that is moving his ships may "bump" one adjacent hex any friendly sub in a hex that those ships intend to enter. The enemy player, however, is to decide 'which' hex the sub is bumped to. The opposite applies as well (i.e., a moving sub can bump an enemy ship).
 
[4.1] Applicable Air Phases
Friendly Naval and Air Phase
Add: A bomber that is unassigned from convoy escort duty is returned to base at the end of the Air Movement Step.
 
[4.14] Strafing Airbases and Airfields
Strafing Attack
The German Air Blitzkrieg Bonus does not apply to strafing attacks.
 
[4.16] Air-to-Air Combat
Air Combat Considerations
Add: A natural roll of "5" is still an abort, even if the Radar Bonus is applicable.
 
[4.18] Air-to-Air Combat Modifiers
Finnish versus Soviet Bonus
The Finnish air bonus against Soviet units last until Finland is conquered, regardless of the outcome of the Winter War.
 
[4.19] Heavy Bomber “Return Fire”
A heavy bomber return fire roll of "1" is always considered a miss, regardless of the calculation.
 
[4.21] Naval Anti-Aircraft Effects
Naval Anti-Aircraft Modifiers
A roll of "2" is always a naval-AA hit against attacking bombers if any DDs are present, or if the AA value is at least "one".
 
[4.22] Ground Support
Halving Bomber Ground Support Combat Strength
Last star bullet pertaining to weather should be “Round fractions down”.
 
[4.24] Paratroopers and Paradrops
Gliders
Soviet paratroopers may use the “Glider” bonus as of 1943 or later.
 
[4.27] Committing Air Units
Offensive Phase (Enemy Offensive)
Any uncommitted air units that fly in defense of any unactivated friendly land unit(s) do not become committed as a result.
 
[5.8] Terrain Effects (Land Units)
Coastal Fort Chit
An unoccupied enemy coastal fort, however, is automatically eliminated when occupied by a paratrooper unit.
Mountain Hex
Any land unit(s) that enter any mountain hex containing a rail line depiction therein (e.g., E 4431) from an adjacent and adjoining rail line hexside (e.g., from E 4332 to E 4431) need only expend 1 MP to enter that mountain hex, regardless of the type of moving land unit. Any land unit(s) that enter any mountain hex across a non-rail line hexside must expend the normal MP requirement (see above), despite the presence of a rail line depiction in that hex, if any.
 
[5.9] Stacking (Land Units)
Add: * The stacking limit of "exempt" land units in any one single hex is "4".

Add: NOTE: Rommel or the Afrika HQ may not stack with and/or activate any SS unit(s).
 
[5.16] Land Combat Die Roll Modifiers
Concentric Attack Bonus
Dual Amphibious Assaults upon opposite sides of an island or a peninsula is not considered a Concentric Attack.
1944 German/Soviet Armor Bonus
The German and Soviet “Armor Advantage” land combat die roll modifier never applies if the enemy has ‘air superiority’ in the combat hex.
Blitzkrieg Bonus
The German ‘Blitzkrieg Bonus’ only applies prior to 1943 (against the US). As of 1943 or later, no German land combat attack upon any US land unit(s) is ever eligible to apply the Blitzkrieg Bonus.
 
[5.18] Land Combat Effects
Advance After Combat Attrition
Any non-DE result requires an attacker step loss too if the attacking unit(s) enter the combat hex whether as an Advance After Combat or subsequent Breakthrough\Exploitation move.
 
[5.20] Eliminating Generals
Eliminating General die roll modifiers also include Campbell (-2), Auchinleck, Cunningham, O’Connor, and Ritchie (all -1)
 
[6.0] Moving Land Units
Any land unit is always eligible to move at least one adjacent land hex (if otherwise eligible), even if the current weather and the terrain in the intended land hex require more MPs (to enter) than the adjacent land unit(s) possess.
Add: Combining Land units
Depleted land units (of the exact same type) can be combined to form full-strength land units. Because land units exist as either one or two steps, two familial one-step land units (in the same hex) can be combined to form one two-step (i.e., full-strength) unit of the same type. A combination of two depleted land units does not require any movement point expenditure, but may only occur during the Movement Phase.
 
[6.1] Rail Movement
Axis Minor Rail Deployment Restrictions
Hungary may also rail into or out of Yugoslavia.
 
[7.0] Supply Sources and Creating Supply
UK 
Add: Scapa Flow is not a supply source, but it is always considered in supply. 
Add: Minor Nations 
Also, a minor nation's island hex is not a supply source, but is always considered in supply for that minor nation's units.
In addition to islands, minor nation “colony cities” (e.g., Tangier) is always in supply for any minor nation unit(s) there, but never a supply source beyond that hex (or for any other units).
 
[7.4] Debarking Sea Supply Chits
Port Supply Capacities
Last sentence should say "two" Air Supply Chits.
 
[8.0] Activation of Partners
Add Yugoslavia to the minor nations list, but it cannot be activated.
 
[8.6] Construction
Air Units
When constructing multiple ATPs of the same nationality, the owning player must always purchase the shortest-ranged (i.e., range-rated) ATPs presently available in the contemporary force pool before constructing any longer-ranged ATPs. However, players are not required to repurchase a shorter-ranged ATP that was eliminated and then returned to the contemporary force pool. 
 
[8.10] Scrapping Damaged Naval Units
A naval unit cannot be scrapped if sunk via a "doubles result".
 
[8.12] Suez Adds Box
UK Replenishment Abroad
Delete Rule.
 
[9.1] Definition of Invasion
Invasion Restrictions
Add: No German land units may physically invade France, the UK, Belgium, Luxembourg, the Netherlands and/or Yugoslavia before Poland is a German conquest, and not until after the “Sitzkrieg” is concluded, unless Germany is presently at war with the Soviet Union, and/or unless the Western Allies initiated a war with Italy (i.e., before Poland is conquered).
Add: The United Kingdom may not declare war on Italy before the end of the 'Sitzkrieg', or after France has become conquered (whether Vichy France is established or not), notwithstanding via the "Force Italian Entry" rule.
Add: Germany or Italy may not initiate a war with Spain before August of 1940.
 
[9.2] Invading Minor Nations
Vichy State Reaction
Vichy France proper and Corsica are considered to be one “Vichy state”, Dakar, Morocco, Algeria and Tunisia are considered to be one “Vichy state”, and Lebanon-Syria is considered to be one “Vichy state”. Each “Vichy state” will react collectively to any invasion.
Add the following modifiers to the Vichy Reaction: - 2 : If Spain proper (i.e., not Spanish Morocco) is or ever was an Axis conquest. - 2 : If Spanish Morocco is an Axis conquest, or presently occupied by any Axis unit(s). - 3 : If invading any Vichy area (except Lebanon-Syria) before a US entry into the war (i.e., December, 1941).
Change the first modifier (If invading Vichy France proper) to a “-3”.
 
[9.6] German Invasion of Norway
The Vidkun Quisling rule applies during the first turn of an invasion of Norway only.
 
[9.7] Italian Forced Entry into the War
The UK player may only attempt to force Italy into the war ‘once’ during a game.
 
[9.11] Effects of Conquest
Disposal of Naval Units
Add the modifier “- 2 : If the naval unit(s) are presently in a port that is controlled by an enemy of the conqueror.” to the “Disposal of naval units” rule.
 
[9.23] Holding Out in Colonies
Spain Holding Out in Colonies
After a conquest of Spain, the officiating player may declare Spain to be “Holding Out in Colonies”, provided that Tangier (W 1406) has not been captured. If so, all presently extant Spanish units (regardless of their location on the map) remain in play (even if still in Spain proper), and all Spanish land hexes that are not presently occupied by any enemy units remain Spanish-owned (until occupied by any enemy combat land units, and thereafter remain enemy-owned unless subsequently reoccupied by any Spanish combat land unit; see [5.11]). In addition, Spain remains eligible to receive its replenishment normally (see [7.14]), although a replenished Spanish unit is subject to all normal supply requisites. However, if Spain is a UK ally, all Spanish units may trace supply to Gibraltar and/or any accessible allied supply chit(s) normally.
 
[10.7] Soviet Aircraft Ramming Attacks
Soviet fighters that were “hit” (not merely aborted) before they ram during that same air combat round may NOT ram.
 
[11.15] River Zone of Control Limits
In addition, all land units (regardless of type) must expend 1 MP to cross any river hexside (unless frozen), if this rule is in effect.
 
[11.21] UK Home Fighter Command Deployment
Optional Rule [11.21] should read “half of all extant full-strength UK Fighter units (fractions rounded down) within the United Kingdom proper (but not including Northern Ireland, with regard to this rule), regardless of their quality rating…”
 
[11.24] Scrounging Restrictions
Add: You can voluntarily eliminate any friendly unit, but it's eliminated perm.
EOF